

It’s not fun, and it doesn’t serve a point. Doing mindless fetch quests, or killing the same type of mob over and over and over ad nauseum is boring. I don’t know what game started it but grinding for faction just bores the living hell out of me. Quit putting in faction/reputation grinding Atleast attempt ot give the illusion that he’s done something important.Ģ. Put in some new quests, send the player ot a place he’s not likely to go to again any time soon and let him have his moment in the sun where it appears he’s done something to affect a change (a tower crumbling after he defeats a major boss.whatever) and awhile later reset it. That was one of the most poorly implemented “World Events” I have ever had the displeasure seeing. Sending people out to farm a bunch of crap is not, and never will be, fun. That said crap like the gates of AQ opening DOES NOT COUNT. You obviously can’t have one off bosses for each and every guild out there, but putting in world events that the players helps in is a start. It’s a flaw in every single MMO out there and one that is going to be very hard to overcome. You get a couple new sticks to bash things over the head with and thats about it. You get NOTHING from that fight, you don’t get any story (a nice lil cut scene for taking down a major player in the scheme of things would have been nice) you don’t change anything, you don’t get a piece of paper advancing the plot…nothing. Immediately after having just killed Onyxia you can portal to Stormwind and look there she is standing right there next to the king. We get (or got depending on how many times one has killed her) a nice lil glow from having accomplished taking down a tough boss, but nothing changes. We down Onyxia every time she is up do our thing in Molten Core and whatnot. SPOILER ALERT for part of a WoW storyline I(what little of it there is) I’ll use WoW as an example (but ALL suffer from it)since that is one I am playing th emost right now. A sense of accomplishment, that you actually had an effect on anything. Since it’s late and you DID ask what we feel is missing from current MMORPG’s.ġ. Just think about it, how do you take something like a healing class and apply pure skill? That’s going to take a lot of imagination to do well. Perhaps there’s some happy medium, but that would be a fine line that would be easy to mess up. I’d like to see something that just gets rid of getting more powerful in terms of numbers and relies more on the user input, but the good idea hasn’t hit me yet, if ever it will.Īs far as I’m concerned right now, the idea is impossible. How do you get better? Well, since you can’t really get better in terms of the traditional term of skill, since those are represented to you as numbers, I really have no idea what I’d like to be seen done. They’re all based around numbers that represent things that would actually take user input in an action game (i.e.

Not to mention the two games that I’d be drawing inspiration from are widely disliked by the casual gamer for being too hard. But then everyone would complain about lag and how much it affects an action game and then I’d go back to the drawing board.

My perfect MMORPG wouldn’t be an RPG at all but a complex action game, similar to something like Ninja Gaiden and Devil May Cry, where you started out with all your skills and everything was based on your personal skill.
